The way cloth works in real life is its thin material won’t need the dimensionality that it takes for CG cloth to have. A lot of clothes on 3D figures tend to look very simplistic, either having them look printed on their bodies or if dimensionality is needed, then they end up looking somewhat blocky and plastic-like. This won’t be much of a problem if 3D designers made bodysuits for characters like Batman or Spider-Man, where they look smoother and professional; if a character model was to look more dressed down and rugged, then picking up on the details of wrinkles and how the clothes go with the shape of the body, then it’s time to start knowing the involved works on making 3D cloth.
Before delving into this tutorial, 3D designers should download Blender, which is a software that specializes in both modeling and animating. While it’s easy for newcomers to use, it should be noted that they will have to still adapt to the interface Blender has, especially when using character models for Unity engine games. That said, creating clothes may be a challenge at first, but following the right steps will turn it into a walk in the park.
CG Cloth Tutorial
To begin making CG Cloth, users should begin their process by using Blender Cycles instead of Renders for their layout. After that, they should either create their character or choose a pre-existing model to work with. Now that a character model is selected, the character’s mesh should note the number of vertices found. Use the Edit Mode to change the settings of the vertices on the character model. Press C to create a circle, which will be used to work with the vertices on the model. Grid View can also help with the vertices, as it helps make the model’s clothes shapen up.
After every piece of the model’s clothes is outlined, designers should separate it in Edit Mode so the outfit’s components can become new components of the character model.
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Designers should rename their objects and change their size to their likening before delving into creating textures. To create textures, designers should search for the specific texture they want and save it with the character folder; they should go into Edit Mode again after selecting the clothing they want to assign the texture to and click Assign once the texture is chosen. Designers can also use a Solidify Modifier to change the thickness level, depending on how they see fit for their character. Designers can also make their clothes animate in a more natural way, so using the Pinning Groups, Physics, and Wind Fields help create realistic effects on clothing movement for the character model.