The next important necessity when learning about 3D design is how to create a 3D image from a 2D image. When it comes down to a 2D image, people may like it because it’s considered a standstill. A 3D image is something that provides that ‘Pop’ feature and textile and allows the person to see more than what is just painted, drawn, or even made via technology.
A 2D image allows people’s minds to run and think.
What Else is Behind the View I Am Currently Seeing?
Whereas a 3D image provides that ability to see a whole, detailed view. It also allows people to see more that is pushed out further to them. Movies, for an example, are made in 2D unless it comes out in an IMAX theatre and allows the viewers to see the same movie in 3D such as star wars. Creativebloq discusses a few steps on transforming 2D images to beautiful and lively, 3D images.
The first step of advice is to make a simple silhouette. Silhouettes provide definition to the person’s artwork. The artist can do this by shading in a shape in the background or to the sides of the current art piece. The second tip is to bring all the parts of the artwork together. If the artist is creating a town, with people, the town should be filled with people, and provide silhouettes. The artist can use an UV application on their computer to make the items seem more realistic and create that 3D effect. Don’t leave an empty space unless it’s needed for sidewalk, nature, and etcetera. The third tip is to forecast the idea onto the net.
People Can Use a Spotlight to Bring In and Project the Image to the Netting
From then on, the artist can use ZBrush and Photoshop and take a snapshot of the UV assets and place it on the ZBrush textile. After this step is done, the artist can then create a mask for any UV shells and create subgroups by grouping the items by location such as a body has legs, arms, heads, hair, hands, feet, torso and more. This helps with placing everything into one image. The fourth step is to simply, paint roughly at first. When it is time to paint, use a flat base color by utilizing a tool called paint bucket. Then use gradients and color vibrations. The fifth step is to make sure you keep going! Keep applying the paint and detail until you have the image you have been trying to create. The sixth step is to set up a scene. Setting up a scene requires making a camera rotation on the ZBrush application that allows the painter to use a 180 rotation. Then the artist is able to create a scene for the images. The last step is to render and apply effects. Doing this, the artist is allowed to review their drawing, apply any special effects and finish the 3D image.
These steps provide a rule-set for the artist when using a 3D design to create images. It can also be quite the job to create these images for games, videos, or animation movies. But they are all worth practicing on ZBrush and even remembering how to split the geometry since doing so plays an important role when creating any type of 3D image, or even a 3D skeleton model.